
There's also variety of the percussive sort, with drums doing some more interesting business around 1'52", even if some of the claps used in the meat-and-potatoes sections are a little cheese wiz at times. It doesn't hurt that production is smooth, with solid mixing, a peculiar + charming little piano-and-orchestra ending, a good variety of synths and application of ambient effects, attention to panning, and trance-o-matic, gradated filtering. It's certainly not as direct coverage as some might be used to, but Super Metroid is a rather amorphous soundtrack to begin with, and this can be thought of as applying Impressionist techniques to trance so as to effect a beat-driven, danceable Super Metroid amalgam.


finally we end with an interpretation of the 'B section' melody on piano. the climax finishes off (3:08) and we get a cameo of the main metroid theme (3:20) (i agree the decay-modulated synth in this section gets a little cluttered when in full swing at around the 3 minute mark) this all builds to the 'main' brinstar theme (2:20) and we are delighted with a driving new chord progression for it. we get a break (1:16), then the build goes on further and we catch a glimpse of the 'B section' melody in the background (1:30). the remixer uses this on top of a long build section which includes some choir sounds (:30) that seem reminiscent. right from the start (:16) we've got that recognizable background motif from brinstar. Judge analoq, who we all can accept as the ultimate, irrefutable, godlike authority on these matters, since his name is after all one consonant away from "analog", provides his two cents: ".i don't find the arrangement too liberal.


The general split in the panel over this mix was whether the arrangement was too liberal usually the problem is exactly the opposite, arrangements that don't change enough, but some felt that Metroid was too obscured in the trance framework and didn't play a pivotal enough role. Sounds vageuly similar to the creative process on a couple mixes I've done, where things started off as the structure for an original piece but ended up mutating into a game remix because things just fit right. There may be somethings i could have done to this to make it better but all in all i'm pretty satisfied with the way it turned out." well actually it was more like "hey maybe I should incorperate that melody into this beat somehow" or something. He writes: "This mix was started out pretty randomly, I was messing around trying toĬome up with various intro techniques for a trance song, and then the song from the brinstar section of super metroid randomly popped into my head and I was like "AAAAAAAAAAAAAAAAAAAAAH". And now, continuing tonight's late night theme of accessible, rather direct techno, newcomer Matt "i'm not creative enough to think of a remixer name" Drouin gives us some kickin', deceptively direct Super Metroid electronica.
